Properly using Y-sort with multi-layered isometric tilemaps? - Godot Forum Must be between VisualServer.CANVAS_ITEM_Z_MIN and VisualServer.CANVAS_ITEM_Z_MAX (inclusive). The stacking contexts have hierarchy, and each stacking context is considered in the stacking order of the parent's stacking context. Z-index for the Button node? Or... all Control Nodes? - GitHub Inside this a text input box and another DIV (resultsContainer). 2. Method Descriptions void apply_scale ( Vector2 ratio ) Multiplies the current scale by the ratio vector. Icon: it's the tab where you choose the tile's icon; Z Index: here you can set the Z Index of each tile; Go to the Bitmask tab . Godot Tutorial - Part 6: Physics and collisions - davidepesce.com VisualServer.canvas_item_set_z_index (get_canvas_item (), rect_scale.length () * 10.0) /\/\/\ (The solution I was looking for!) asked Aug 29, 2016 in Engine by aaqib7 (33 points) scrollbar. Q&A for work. scroll. Here is an actual case that requires the ability to change z order of menus. The background and borders of the root element. So, with both of these taking place within TileGrid._ready (), this line does NOT work: grid_tiles [x] [y].node.z_index = new_z The way you have it now, you are sorting the player with the mob and the tree, but not with the TileMap, so caracters clip over walls mouse_enter signal not working · Issue #4645 · godotengine/godot · GitHub Avoiding problems with z-index. why Ysort wont work in godot3? - Godot Engine - Q&A Priority: when you want to randomly place tiles, you must set their priorities here. CSS z-index not working on IOS browsers - Code Forum and all of them read as 0. The solution is to use a CanvasLayer node as a parent to the UI.